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Hearts (or Health) is a feature in CastleMiner Z. It displays how much health the player has left before becoming fallen. It is displayed by 10 red hearts at the top of a player's toolbar. When the player is attacked by an enemy, a certain amount of the Hearts will disappear or be drained of their red color. If the player stays out of harm's way for about 6 seconds, their lost or drained hearts will re-appear, and the player will be back to full health. If a player dies, their screen will be tinted red and it will say "You have Fallen"." *players gamertag* has fallen" is what players in the same game will see when a player dies.

How to lose Hearts (Health)Edit

A player loses Hearts or Health by sustaining an enemy attack or natural damage such as:

  • Arrows by Skeleton Archers
  • Melee attacks by Zombies
  • Shot at by fireballs from Dragons
  • Shot at by iceballs from the Ice Dragon
  • Sword, Axe, or melee'd by Cave Skeletons
  • Hit by a Demon
  • Falling in Lava
  • Falling underneath the map limit (3 Bloodstone under the surface of Hell)
  • Sustaining Fall Damage (7- Infinite blocks of height fallen)

The amount of Hearts or Health depleted on each attack can be varied depending on the Difficulty, type of enemy, or amount of height fallen.

Trivia:Edit

  • Players are likely to die in a game of CastleMiner Z by accidently falling a high distance, getting swarmed by Zombies, or accidently falling into Hell.

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